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	<title>Comments for Christopher McArthur</title>
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	<link>http://christophermcarthur.com</link>
	<description>video game development</description>
	<lastBuildDate>Fri, 27 Jan 2012 11:47:51 +0000</lastBuildDate>
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		<title>Comment on Speaking at GDC Online! by WorkmanDeirdre26</title>
		<link>http://christophermcarthur.com/speaking-at-gdc-online/#comment-7</link>
		<dc:creator>WorkmanDeirdre26</dc:creator>
		<pubDate>Fri, 27 Jan 2012 11:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://christophermcarthur.com/?p=166#comment-7</guid>
		<description>Do you know that it&#039;s high time to get the &lt;a href=&quot;http://goodfinance-blog.com/topics/personal-loans&quot; rel=&quot;nofollow&quot;&gt;personal loans&lt;/a&gt;, which can make your dreams come true.</description>
		<content:encoded><![CDATA[<p>Do you know that it&#8217;s high time to get the <a href="http://goodfinance-blog.com/topics/personal-loans" rel="nofollow">personal loans</a>, which can make your dreams come true.</p>
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		<title>Comment on Programmer Religious War &#8211; C vs C++ Style Casts. by Tronster</title>
		<link>http://christophermcarthur.com/programmer-religious-war-c-vs-c-style-casts/#comment-6</link>
		<dc:creator>Tronster</dc:creator>
		<pubDate>Wed, 09 Nov 2011 21:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://christophermcarthur.com/?p=143#comment-6</guid>
		<description>Nice comparison post.  One note in the C style casting example; I believe the cast types should be changed.  So:
int myInt = (float)myFloat;
should be
int myInt = (int)myFloat;</description>
		<content:encoded><![CDATA[<p>Nice comparison post.  One note in the C style casting example; I believe the cast types should be changed.  So:<br />
int myInt = (float)myFloat;<br />
should be<br />
int myInt = (int)myFloat;</p>
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		<title>Comment on From Struggle To Redemption by Tronster</title>
		<link>http://christophermcarthur.com/gdco2011/#comment-5</link>
		<dc:creator>Tronster</dc:creator>
		<pubDate>Wed, 09 Nov 2011 19:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://christophermcarthur.com/?p=188#comment-5</guid>
		<description>Great presentation; just watched it on GDC Online.  Thanks for putting it together and the follow up links here on your web-site.</description>
		<content:encoded><![CDATA[<p>Great presentation; just watched it on GDC Online.  Thanks for putting it together and the follow up links here on your web-site.</p>
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		<title>Comment on 5 Resume Tips for Total N00bs to Land a Job as a Game Programmer by Nikki</title>
		<link>http://christophermcarthur.com/top-5-resume-tips-for-total-n00bs-to-land-a-job-as-a-game-programmer/#comment-4</link>
		<dc:creator>Nikki</dc:creator>
		<pubDate>Wed, 29 Jun 2011 04:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://christophermcarthur.com/?p=83#comment-4</guid>
		<description>I know I&#039;m months behind, but I hadn&#039;t seen this website before.  I actually passed it on to someone I knew who wanted to apply to do game design, but then I realised that there was something I was interested in knowing about.  SO I just thought I&#039;d pose a semi-related question and see if, when you get around to reading comments, you might know who to talk to.

Suppose someone wants to work in the gaming industry through marketing/community building or writing/editing.  What would be the best course of action for those people, especially if they don&#039;t have a whole slew of industry experience?</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m months behind, but I hadn&#8217;t seen this website before.  I actually passed it on to someone I knew who wanted to apply to do game design, but then I realised that there was something I was interested in knowing about.  SO I just thought I&#8217;d pose a semi-related question and see if, when you get around to reading comments, you might know who to talk to.</p>
<p>Suppose someone wants to work in the gaming industry through marketing/community building or writing/editing.  What would be the best course of action for those people, especially if they don&#8217;t have a whole slew of industry experience?</p>
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		<title>Comment on Programmer Religious War &#8211; C vs C++ Style Casts. by Brock</title>
		<link>http://christophermcarthur.com/programmer-religious-war-c-vs-c-style-casts/#comment-3</link>
		<dc:creator>Brock</dc:creator>
		<pubDate>Sat, 30 Apr 2011 01:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://christophermcarthur.com/?p=143#comment-3</guid>
		<description>I prefer C++ style casts any time I&#039;m asking pointers to objects. If I&#039;m just casting a float to an int, I&#039;ll usually use C style for brevity. 
C++ casts let you specify what you are doing with greater precision, which is something programmers should always strive for IMO. I can see the argument against supporting RTTI on a console game, but I don&#039;t understand the readability one. If you use and/or read C++ casts a lot your brain will just start parsing it like all the other cryptic nonsense that makes up programming syntax.</description>
		<content:encoded><![CDATA[<p>I prefer C++ style casts any time I&#8217;m asking pointers to objects. If I&#8217;m just casting a float to an int, I&#8217;ll usually use C style for brevity.<br />
C++ casts let you specify what you are doing with greater precision, which is something programmers should always strive for IMO. I can see the argument against supporting RTTI on a console game, but I don&#8217;t understand the readability one. If you use and/or read C++ casts a lot your brain will just start parsing it like all the other cryptic nonsense that makes up programming syntax.</p>
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		<title>Comment on 5 Resume Tips for Total N00bs to Land a Job as a Game Programmer by resumetemp01</title>
		<link>http://christophermcarthur.com/top-5-resume-tips-for-total-n00bs-to-land-a-job-as-a-game-programmer/#comment-2</link>
		<dc:creator>resumetemp01</dc:creator>
		<pubDate>Tue, 29 Mar 2011 14:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://christophermcarthur.com/?p=83#comment-2</guid>
		<description>Enough has been written about writing a resume successfully but still with the each passing day, there seems to be some alterations here and there either in the job requirements or the job environment and based on that the content of the resume needs to be updated on a regular basis.</description>
		<content:encoded><![CDATA[<p>Enough has been written about writing a resume successfully but still with the each passing day, there seems to be some alterations here and there either in the job requirements or the job environment and based on that the content of the resume needs to be updated on a regular basis.</p>
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